Capcom

It was a big honor when Capcom contacted me to join the company back in 2016. I was working in some amazing projects until its closure in 2018.

• “Unannounced project” (Capcom, 2017-2018)
o Environment artist: 3D modeling, UV mapping and texturing props and environment assets.
(Due to confidentiality contract, I can only talk briefly about this project in a closed environment, contact me for more info)
• “Puzzle Fighter” (Capcom, 2017) (Android, IOS)
o Environment artist: 3D modeling, UV mapping and texturing props and environment assets.
o Video Editor: Capturing and editing video for trailers and marketing.
• “Dead Rising 4” (Capcom, 2016) XBOX One, PlayStation 4, PC)
o Prop Artist: 3D modeling, UV mapping and texturing props.
o Video and assets Editor: Capturing and editing video and images for games conventions, marketing, and game content (tutorials, background videos).
o Marketing assistant: Capturing and editing video, images and renders to support the game in social media, internet and press kits.

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